A few weeks ago, I wrote about a coding problem with the Typogram main app: I Hit a Wall Made of Compound Path. I was trying to surface sub-paths of a compound path to users for selection and modification. In other words, make the sub-shapes of a letter selectable and editable on their own:
To do that, I came up with my own compound path renderer, which renders each sub-paths as a separate path object. However, I ran into the z-index problem - the order of these path objects decides who gets to be rendered on top, and when it is out of order, this wrong rendering happens:
Have you ever experienced this type of moment: when you are troubled by a very complex problem, and searching up and down for a solution to solve it, then someone asked you why you need to solve the problem in the first place, and that was it - there was a lightning bolt that struck your head, and you figured out how to deal with the problem - not by solving it, but by avoiding it?!
Once upon a time, in a company that makes electric cars, there is a mechanical part in the car that has a high failure rate. The engineers tried every method to improve that mechanical part, but it still failed frequently. When the CEO is looped in, he asks: why do we need this part? Can we get rid of it from our cars if it creates so much problem? Gasps were heard from the engineers. It was unimaginable - just getting rid of it? Can we do that? It turned out that they could. After much re-engineering, they successfully removed the part from the car design. No one has to worry about the part being faulty anymore because it is not even there.
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In my case, the complexity originated from my ambition to create my renderer of a compound path. Fixing my renderer to support these edge cases is too complex - I searched high and low for solutions but to no avail. So I thought, why do I have to use my renderer? Can I go back to use the default compound path renderer? What do I lose if I do that?
I will lose:
Selectability of the sub-paths.
Since they are not rendered separately as path objects, users can only select them all together or none.
Editability of the sub-paths, such as having a different color fill
Since all subpaths are rendered together as one compound path, which has one fill property, every sub-path has to share the same color.
Even though the compound path was rendered as a single object, the path data can be sliced into multiple pieces. In a way, it is still selectable - instead of selecting a whole object, users can select a slice of path data, starting with the letter M and ending with Z. It needs some implementation on the user interface layer of course, but theoretically, #1 can be solved.
Now it comes to tricky #2 - editability. After the sub-path is resized or reshaped, I can generate a new path data slice and replace the old one:
Codepen link: https://codepen.io/wentin/pen/oNGxpGL
However, changing the subpath’s fill color is a whole different matter and much more complex. The sub-path needs to be on its own to have a fill property, and when it is separated, the z-index problem will come back - should the new path object be rendered on top or underneath the rest of the letter? What if there are sub-paths in front of it?
In the end, I wrote a function to loop through every sibling sub-path and determine whether it is inside the target path. If the sibling path is inside of the target path, then I will mark them as “front”; otherwise, I will mark it as “back.” This will generate three layers for a single compound path - front, target, and back, and their z-index is known to me. #2 is solvable.
Here is a demo – the letter O rendered in Monoton font can be selected as a whole or as parts, and each part can have its own color!
So that is how I got rid of the faulty part of my car. I hope this can be useful to you in solving your coding problem! Let me know if this writing inspires you to better solutions to this issue; I would like to hear it!
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